H()LLOW LAKE Play now

Commands

What you can say

Type them in any case. Sloppy is fine. Send COMMANDS in the game anytime. The desktop app and the keychain pick them for you from their buttons and menu.

Fishing

CAST
Cast your line. CAST POOL picks a spot.
HOOK
Set the hook when something bites. Be quick.
LEFT / RIGHT
Pull against a run. It goes left, you go right.
SLACK
Give it slack when it jumps.
REEL
Reel when it tires.
A / B
When the fight asks this or that, text either word, or A for the first and B for the second.
DRAG 1-5
Loose gives line, tight lands it faster. TIGHTEN and LOOSEN go one step. Free, any time.
NET
Call every buddy to net a fish too big to lift. The first one there gets it. NET <name> calls just one.
NET MARGE
Pay Marge 20c to come net it. She does not always pick up, and then it is free.
LIFT
Try to lift a big one yourself. Risky, less so with a gaff from Marge.

Getting around

LOOK
Where you are, the paths, and the spots.
GO <place>
Walk to the Dock, Cove, River, Quarry, Backwater or Shop, and anywhere else you find.
SPOTS
The places to cast here, and what you know about each.
SCOUT
With the Scout perk: what is biting here right now on your bait.
EXAMINE <x>
Look closer at a spot, a bait, or anything you carry.
EXIT / BACK
Leave the shop, or go back where you came from.

While you wait

TWITCH
Jiggle the line. Might draw a bite, might spook them.
DIG / SEARCH / WADE
Forage for worms, feathers, crayfish and odd things. A shovel, cast net or binoculars from Marge doubles the haul.
THROW NET
With a cast net, from the canoe or the boat: minnows.
CRAFT <recipe>
Make bait from what you find. Add a count for several at once: CRAFT CHUM 5X.
RECIPES
What you know how to make, and whether you have what it takes.
CHUM
Toss a chum ball to hurry a bite along.
SKIP
Skip a stone. Just for fun. Mostly.
TALK
Chat with whoever wanders by.
GRAB
When something falls out of the sky. You will know.

Gear and progress

SHOP
Marge sells bait. SHOP GEAR for rods, reels and boats.
BUY <item>
Spend your hard-won coins. Bait comes by the pack; BUY CORN 5X buys five.
SELL
At the shop: sell gear you bought and are not using back for half what it cost. SELL on its own lists what the shop will take.
BAIT <type>
Switch bait.
GEAR / BAG
What you are using and carrying, and what your rig is rated.
EQUIP / UNEQUIP <item>
Put on a rod, reel, line, hat or charm you own, or take it off.
STATS / PERKS
Your eleven stats and the perks they unlock.
WALL / DEX
Your trophies, and every species you have found.
MATH
How your last catch got its price, step by step. PAYOUT works too.
JOURNAL <fish, place or spot>
Your own notes: where you caught it and on what, or what Marge, Wes and the locals have told you about it.
PAGES / STRANGE / SHELF
The journal pages you have found, every odd thing you have seen, and the odd things you have kept. Keep your eyes open.
REPLAY
Watch a big moment again, once you have been through it. Nothing changes; it just plays again.
EXAMINE / USE <thing>
Look closely at something on your shelf, or use it. Some of them know things. A couple work once.
CHAMPION ON / OFF
After the story: fish twice as heavy and twice as mean, on their own wall. OFF any time.
TEMPER <gear>
In champion mode, at Wes's bench: he works a stat into gear you wear, up to 3 a piece. TEMPER <gear> 2 reworks the second (then KEEP or SCRAP the new one); TEMPER <gear> REFINE 2 takes it up a step with scrap.
DEAL / BOUNTY
At Virgil's, past the reeds of Reedy Cove: DEAL 1, 5 or 20 for a hand of twenty-one (HIT, STAND), or BOUNTY for a bounty card: a fish to land. Land it in 4 hours and it pays. Tuesdays, Thursdays and Saturdays are bounty days: free cards all day.
DICE / ROLL
At Cassandra's, off the Bell Reeds in Wolloh: DICE <fish> 5, 25 or 50, or ROLL OVER, UNDER or SEVEN. Kinder odds. Stranger dice.

Friends

FRIEND <code>
Become fishing buddies: send FRIEND and their code. FRIEND on its own shows your code and each buddy's latest catch; FRIEND <name> shows one buddy up close.
FRIEND WHERE
Where each buddy is fishing right now, and what they are up to.
GIVE <name> <item>
Send a buddy bait, a lure, gear you own, or materials. GIVE DAVE 3 WORMS.
CHALLENGE <name>
Heaviest fish in 24 h, winner gets coins. Add MOST, or a fish or family: CHALLENGE DAVE BASS.
ACCEPT / DECLINE
Answer a challenge.
ALERTS ON
Get a text when a buddy lands a Monster, a new species or a mutation. ALERTS OFF to stop.
BRAG
Just landed something huge? Tell every buddy who is awake. Works for a while after a big moment.
READ / PIN <note>
At the shop: read the corkboard, or pin a note for your buddies. UNPIN takes yours down.
NET / NOPE
Answer a buddy who needs a net, or tell them to net their own fish.

Everything else

DRIVE
An hour of hands-free fishing. Do not text and drive.
TIME <state>
Set your time zone, so dawn is your dawn.
NAME <new name>
Fix a typo or reinvent yourself. Once a day.
LINK
Play one account from Slack, a browser and your phone. Send LINK for a code, then LINK <code> from the other one.
SITE <code>
Sign in here: tap Sign in, then text SITE and the code it shows.
MINNOW <code>
Add a Minnow keychain to your game: pick "I already fish" on it, then text MINNOW and its code.
LEADERBOARD
Who holds the records, by text. LEADERBOARD BASS for one fish, LEADERBOARD FRIENDS for your buddies.
LEADERBOARD OFF
Keep your catches off this page.
COMMANDS
The list, in the game.
HELP / STOP
Get help, or stop all messages.