Commands
What you can say
Type them in any case. Sloppy is fine. Send COMMANDS in the game anytime. The desktop app and the keychain pick them for you from their buttons and menu.
Fishing
- CAST
- Cast your line. CAST POOL picks a spot.
- HOOK
- Set the hook when something bites. Be quick.
- LEFT / RIGHT
- Pull against a run. It goes left, you go right.
- SLACK
- Give it slack when it jumps.
- REEL
- Reel when it tires.
- A / B
- When the fight asks this or that, text either word, or A for the first and B for the second.
- DRAG 1-5
- Loose gives line, tight lands it faster. TIGHTEN and LOOSEN go one step. Free, any time.
- NET
- Call every buddy to net a fish too big to lift. The first one there gets it. NET <name> calls just one.
- NET MARGE
- Pay Marge 20c to come net it. She does not always pick up, and then it is free.
- LIFT
- Try to lift a big one yourself. Risky, less so with a gaff from Marge.
Getting around
- LOOK
- Where you are, the paths, and the spots.
- GO <place>
- Walk to the Dock, Cove, River, Quarry, Backwater or Shop, and anywhere else you find.
- SPOTS
- The places to cast here, and what you know about each.
- SCOUT
- With the Scout perk: what is biting here right now on your bait.
- EXAMINE <x>
- Look closer at a spot, a bait, or anything you carry.
- EXIT / BACK
- Leave the shop, or go back where you came from.
While you wait
- TWITCH
- Jiggle the line. Might draw a bite, might spook them.
- DIG / SEARCH / WADE
- Forage for worms, feathers, crayfish and odd things. A shovel, cast net or binoculars from Marge doubles the haul.
- THROW NET
- With a cast net, from the canoe or the boat: minnows.
- CRAFT <recipe>
- Make bait from what you find. Add a count for several at once: CRAFT CHUM 5X.
- RECIPES
- What you know how to make, and whether you have what it takes.
- CHUM
- Toss a chum ball to hurry a bite along.
- SKIP
- Skip a stone. Just for fun. Mostly.
- TALK
- Chat with whoever wanders by.
- GRAB
- When something falls out of the sky. You will know.
Gear and progress
- SHOP
- Marge sells bait. SHOP GEAR for rods, reels and boats.
- BUY <item>
- Spend your hard-won coins. Bait comes by the pack; BUY CORN 5X buys five.
- SELL
- At the shop: sell gear you bought and are not using back for half what it cost. SELL on its own lists what the shop will take.
- BAIT <type>
- Switch bait.
- GEAR / BAG
- What you are using and carrying, and what your rig is rated.
- EQUIP / UNEQUIP <item>
- Put on a rod, reel, line, hat or charm you own, or take it off.
- STATS / PERKS
- Your eleven stats and the perks they unlock.
- WALL / DEX
- Your trophies, and every species you have found.
- MATH
- How your last catch got its price, step by step. PAYOUT works too.
- JOURNAL <fish, place or spot>
- Your own notes: where you caught it and on what, or what Marge, Wes and the locals have told you about it.
- PAGES / STRANGE / SHELF
- The journal pages you have found, every odd thing you have seen, and the odd things you have kept. Keep your eyes open.
- REPLAY
- Watch a big moment again, once you have been through it. Nothing changes; it just plays again.
- EXAMINE / USE <thing>
- Look closely at something on your shelf, or use it. Some of them know things. A couple work once.
- CHAMPION ON / OFF
- After the story: fish twice as heavy and twice as mean, on their own wall. OFF any time.
- TEMPER <gear>
- In champion mode, at Wes's bench: he works a stat into gear you wear, up to 3 a piece. TEMPER <gear> 2 reworks the second (then KEEP or SCRAP the new one); TEMPER <gear> REFINE 2 takes it up a step with scrap.
- DEAL / BOUNTY
- At Virgil's, past the reeds of Reedy Cove: DEAL 1, 5 or 20 for a hand of twenty-one (HIT, STAND), or BOUNTY for a bounty card: a fish to land. Land it in 4 hours and it pays. Tuesdays, Thursdays and Saturdays are bounty days: free cards all day.
- DICE / ROLL
- At Cassandra's, off the Bell Reeds in Wolloh: DICE <fish> 5, 25 or 50, or ROLL OVER, UNDER or SEVEN. Kinder odds. Stranger dice.
Friends
- FRIEND <code>
- Become fishing buddies: send FRIEND and their code. FRIEND on its own shows your code and each buddy's latest catch; FRIEND <name> shows one buddy up close.
- FRIEND WHERE
- Where each buddy is fishing right now, and what they are up to.
- GIVE <name> <item>
- Send a buddy bait, a lure, gear you own, or materials. GIVE DAVE 3 WORMS.
- CHALLENGE <name>
- Heaviest fish in 24 h, winner gets coins. Add MOST, or a fish or family: CHALLENGE DAVE BASS.
- ACCEPT / DECLINE
- Answer a challenge.
- ALERTS ON
- Get a text when a buddy lands a Monster, a new species or a mutation. ALERTS OFF to stop.
- BRAG
- Just landed something huge? Tell every buddy who is awake. Works for a while after a big moment.
- READ / PIN <note>
- At the shop: read the corkboard, or pin a note for your buddies. UNPIN takes yours down.
- NET / NOPE
- Answer a buddy who needs a net, or tell them to net their own fish.
Everything else
- DRIVE
- An hour of hands-free fishing. Do not text and drive.
- TIME <state>
- Set your time zone, so dawn is your dawn.
- NAME <new name>
- Fix a typo or reinvent yourself. Once a day.
- LINK
- Play one account from Slack, a browser and your phone. Send LINK for a code, then LINK <code> from the other one.
- SITE <code>
- Sign in here: tap Sign in, then text SITE and the code it shows.
- MINNOW <code>
- Add a Minnow keychain to your game: pick "I already fish" on it, then text MINNOW and its code.
- LEADERBOARD
- Who holds the records, by text. LEADERBOARD BASS for one fish, LEADERBOARD FRIENDS for your buddies.
- LEADERBOARD OFF
- Keep your catches off this page.
- COMMANDS
- The list, in the game.
- HELP / STOP
- Get help, or stop all messages.